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Supergirl (Kara-Zor-El)

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Supergirl (Kara-Zor-El)

Post by Kara Zor-El on Sun May 03, 2015 9:42 am

Full Name: Kara Zor-El
Alias: Supergirl
Sexual Orientation: Straight
Age: 16
Play-By: (Celeb) Laura Vandervoort
Physical Description:
Occupation: Hero
Affiliation:

Family Information:
Zor-El (father, deceased)
Allura In-Ze (mother, deceased)
Jor-El (uncle, deceased)
Lara Lor-Van (aunt, deceased)
Superman (Clark Kent) (cousin)
Family Background: N/A
History: Kara Zor-El is the last survivor of Argo City, which had survived the explosion of the planet Krypton and drifted through space. When the inhabitants of the colony are slain by Green Kryptonite, which was released by meteorites striking the lead barrier, Kara is sent to Earth by her father Zor-El to be raised by her cousin Kal-El (Superman). Fearing that she might not be recognized by Superman, Kara's parents provide a costume based on the Man of Steel's own.
On Earth, Kara acquires powers identical to Superman's and adopts the secret identity of Linda Lee, a resident of Midvale Orphanage. She conceals her blonde hair beneath a brunette wig and functions as Supergirl only in secret, at Superman's request, until she can gain, in his opinion, sufficient control of her powers. After she is adopted by Fred and Edna Danvers, Superman decides his cousin is ready to begin operating openly as Supergirl.
She attends Midvale High School as Linda Lee Danvers. In later years, after graduating from Stanhope College, she changes careers several times, holding jobs in student counseling, news reporting, and acting in a TV soap opera titled Secret Hearts. She also attends college in Chicago. Kara has many boyfriends, including Richard (Dick) Malverne, Jerro the Merboy from Atlantis, and Brainiac 5, a member of the Legion of Super-Heroes. She does, however, shun serious commitments, putting her super-career first.
Supergirl's secret identity is a closely held secret known only to Superman, her foster parents, and the Legion of Super-Heroes, of which she is as a member for a time. Like all Kryptonians, Supergirl is vulnerable to Kryptonite. Streaky, her orange cat, acquires temporary superpowers as a result of its exposure to "X-Kryptonite", a form of Kryptonite Supergirl accidentally created in an unsuccessful attempt to neutralize the effects of Green Kryptonite. Comet the Superhorse, a former centaur, is Supergirl's equine companion.
Supergirl's biological parents survive the radiation poisoning that killed everyone else in Argo City by entering the Survival Zone (a parallel continuum akin to the Phantom Zone). They are eventually rescued by Supergirl and decide to live in the bottle city of Kandor.[2]
One way DC demonstrated the epic nature of its 12-issue limited series Crisis on Infinite Earths (April 1985-March 1986) was through the deaths of important characters. In issue #7 (October 1985), Supergirl sacrifices her life to save her cousin and the multiverse from destruction. When the Superman continuity rebooted after the Crisis on Infinite Earths, DC editors felt that Superman should be the sole survivor of Krypton, resulting in Kara being removed. Unlike a number of other characters who are shown dying in the Crisis, no one remembers Kara dying or even ever having existed.
After the events of Infinite Crisis, the sequel to Crisis on Infinite Earths, many historical events from the multiverse are now being remembered. Donna Troy, after her rebirth and inheritance of Harbinger's Orb, recalls the original Kara Zor-El and her sacrifice.[4]
A Post-Crisis Supergirl appears in Supergirl and the Legion of Super-Heroes, in which she is transported to the 31st century, and, as a result of her disorientation, for a time believes she is dreaming her surroundings into existence until finally convinced otherwise. Although her memories of her time with the Legion are erased before she returns to the present, the mental blocks break down upon encountering the pre-Crisis versions of Legionnaires Karate Kid and Triplicate Girl (Una).
Supergirl exhibits new powers, manifesting sunstone crystals from her body; so far she only does so while under great stress (for example, when Cassandra Cain tries to kill her). Supergirl's father implants the crystals within his daughter's body to protect her from malevolent beings from the Phantom Zone. The Zone dwellers are released when Jor-El creates the Phantom Zone Projector and exploits the Zone as a prison. Kara's father, believing that Kal-El is a lure to the Zone denizens, instructs Kara to destroy him. More recent comics have cast this plotline as the result of Kryptonite poisoning from the Kryptonite asteroid in which she was trapped.
A recently completed storyline focused on her promise to a little boy that she would save him. She tries to make good on her promise, following different avenues searching for a cure for his cancer. After he died, she tracks down a villain with the ability to jump through time, but decides not to use that solution, as she would just be doing the same thing as the villain. She accepts that sometimes she cannot save everyone.
After Superman manages to rescue the Kryptonian bottled city of Kandor from Brainiac, Kara is reunited with her parents. However that reunion becomes bittersweet, as Reactron kills her father, and her mother dies when New Krypton is destroyed by a trap in Reactron left by Lex Luthor.
As part of The New 52, Kara's origin was rebooted once again. An amnesiac Kara awakens after her lifepod crashes to Earth in the midst of a meteor shower. Upon emerging, she encounters humans and the extent of her powers for the first time. When encountered by Superman, she attacks him, believing him to be an imposter as her cousin was only a baby when she last saw him, and she believed it to only have been a few days since then. After several battles with supervillains, including the Planetkillers, superweapons of Kryptonian design, she accepts Krypton's destruction, but continues to grapple with her grief. Her desire to restore Krypton results in her being manipulated into nearly destroying the Earth by another Kryptonian whom she falls in love with. Upon realizing his manipulation, she kills him by driving Kryptonite through his heart, and succumbs to Kryptonite poisoning.
Following her poisoning, Supergirl departs the Earth to die alone. While adrift in interstellar space, she encounters a planet under attack by monsters, and quickly intervenes to save them, unaware that the entire planet is a trap by Brainiac. She is captured and restrained by Cyborg Superman, but after a struggle, manages to escape both Brainiac and Cyborg Superman. Returning to Earth, she is sent into the past by the Oracle alongside Superman and Superboy, where she ensures that a resurrected H'el cannot save Krypton, and sacrifices the planet and her family in order to save the universe.
Back in Earth, she is attacked by the assassin Lobo, and in the ensuing battle, kills him, while unleashing her rage. A Red Lantern power ring finds her and attaches to her, transforming her into a Red Lantern. Driven insane by rage, Kara wanders space, attacking everyone in her way, until captured by several Green Lanterns and brought to Hal Jordan. Immediately recognizing a Kryptonian and unable to remove the power ring without killing her, he brings her to Guy Gardner, the leader of one of the two Red Lantern factions, who manages to restore her sanity. After some time under Guy's tutelage and protecting the galaxy as a Red Lantern, Kara encounters the leader of the Worldkillers, who are revealed to be parasitic suits of armor. He attempts to assimilate Kara as his host, but she voluntarily subjects herself to Kryptonite poisoning in order to stop him, and eventually flies into the Sun and removes her power ring, killing her and removing him from her body. However, Kara is revealed to be immortal while in the Sun's core, and is restored to life without the power ring or any Kryptonite poisoning, immediately destroying the Worldkiller.
Abilities:   Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include:
Solar Energy Absorption: Under optimal conditions, this is the main source of Kara's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
Heat Vision: Kara can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
Super-Hearing: Kara' hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
Enhanced Vision Kara's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
Electromagnetic Spectrum Vision: Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
X-Ray Vision: This is the ability to see through any volume of matter except lead. Kara's can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. this ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
Infrared Vision: Kara's can see with better acuity in darkness, and to a degree in total darkness.
Flight: Kara is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio-electric aura, Kara is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
Superhuman Stamina: Kara is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
Superhuman Strength: Kara's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
Superhuman Speed: Kara is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
Superhuman Agility
Superhuman Reflexes    
Super-Breath: Kara is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.
Hand-to-Hand Combat (Advanced): She has been trained by Batman in advanced martial arts and trained with the Amazons ,on Themyscira, in combat and sword fighting. She has trained with Wonder Woman and Artemis extensively.
Multilingualism: Supergirl speaks a multitude of languages fluently. She learned all of Earth's languages in less then a month. She also speaks interlac. She is also fluent in Kryptonese. Plus, through precise muscle control, she can mimic other peoples voices.
Genius Level Intellect: Kryptonians, though otherwise completely human, were superior both intellectually and physically to natives of Earth. Supergirl who lived on Argo City for some time learned much about science and technology. Supergirl excels in engineering and has been shown at a young age to be able to reprogram advanced Kryptonian technology, like a robot, with little effort. She is even a member of the Kryptonian Science Council the ruling body of Krypton.
Artistry: Kara is also artistic and was once approached by the head of the Art Council who wanted to mentor Kara just like he did with her father.
Foes: n/a
Friends: n/a
Credit to: http://dc.wikia.com/wiki/Kara_Zor-El_%28New_Earth%29

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Re: Supergirl (Kara-Zor-El)

Post by Ra's al Ghul on Sun May 03, 2015 9:45 am


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